
Escape from Tarkov server status: is it down?
Hardcore extraction shooterby Battlestate GamesSteam app 3932890
No problems reported in the last 15 minutes.
Checked 00:52 UTC · this page is rendered fresh on every load
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What people are saying
Short notes from players in the last 24 hours. Say where you are and what you see on screen.
No links. Anonymous, no account. Keep it about the game.
- Nothing reported here in the last 24 hours.
Players in game
12,589
Concurrent players on Steam right now. A real outage pulls this number down within minutes, so a normal count alongside a flat report count usually means the problem is on your end.
Source: Steam GetNumberOfCurrentPlayers, cached 60s.
Escape from Tarkov error codes and crashes
Search your error code below, or browse what we've logged so far — each one links to a full page with the exact symptom, whether it's on you or the studio, and the fix steps other players say worked.
Server-side
- 0Confirmed
Escape from Tarkov error 0: "no game with name eft" (fix)
The BSG Launcher or game refuses to start and shows a bare "Error: 0" dialog, often paired with the text 'There is no game with name "eft" Parameter name: game'.
- 213Confirmed
Escape from Tarkov error 213: auth server timeout (fix)
Launching the game or logging into the BSG Launcher fails with "Error 213", sometimes alongside error 0 in the same session.
- 1000Reported
Escape from Tarkov error 1000 (backend error): fix
A "1000 - Backend error" dialog interrupts login, a raid, or extraction, sometimes with the added line "Some error occurred on the backend, profile data could not be saved."
- PROFILE-DATA-NOT-SAVEDReported
Escape from Tarkov "profile data not saved" error (fix)
After extracting or ending a raid, a dialog reads "Some error occurred on the backend, profile data could not be saved" — and the loot or progress from that raid doesn't show up afterward.
About Escape from Tarkov's servers
Escape from Tarkov is Battlestate Games’ hardcore, realistic extraction shooter set in the fictional Norvinsk region around the city of Tarkov, where PMC operators fight through raids against AI Scavs and other players to loot gear and extract before time or a bullet runs out. Battlestate self-published the game through a long-running Early Access period before a full 1.0 release on Steam (app id 3932890) on November 15, 2025, after years of the game being distributed only through Battlestate’s own standalone launcher and website. That dual-distribution history is still live today: even the Steam edition launches the same BSG Launcher underneath and authenticates against the same Battlestate Games account system, so Steam and BSG-launcher players share one population and one set of servers rather than being split into separate pools.
Battlestate runs a genuine, granular status page at status.escapefromtarkov.com tracking nine separate services — Website, Forum, Authentication, Launcher, Group lobby, Trading, Matchmaking, Friends and messages, and Inventory operations — which is why this site treats Escape from Tarkov as an “is this specific thing broken” errors resource rather than a general uptime tracker Battlestate already covers well. The game’s biggest planned-downtime events are wipes: periodic PvP character resets bundled with major content patches (most recently 1.1.5.0, following the “Leagues” seasonal ladder going live) that put the entire backend under load at once and are the leading cause of the connection and backend errors covered on this site’s error pages. A separate PvE mode, sold as an expansion or bundled with the Unheard/Edge of Darkness editions, runs on its own never-wiped characters and can be played locally on most maps instead of on Battlestate’s servers.
Maintenance, queues, and real outages
Three different things get reported as "Escape from Tarkov is down," and only one of them is an outage. The chart above is the fastest way to tell them apart, once there's data on it:
A real outage
Reports spike hard within an hour, then decay as the problem is fixed. Nobody announced it in advance.
Scheduled maintenance
Reports climb steadily and stay flat for the length of the window, because everyone hits the same wall at the same time and keeps hitting it.
A login queue
Matchmaking/login reports climb while server-connection reports stay low, and a Steam player count (if shown above) holds flat instead of dropping. The servers are up and full, not down — waiting is the only fix.
Announced maintenance would show up at the studio's own status channel or the official Discord before it shows up here.
If it's only broken for you
Most "is it down" moments aren't outages. Work down this list before assuming the servers are the problem — it's ordered by how often each one turns out to be the answer, not by how easy it is.
- 01
Check the report count above first
It costs nothing and it settles the question. A flat report count means other players are getting in fine, and everything below is worth your time. A spike means it isn't you, and none of it is.
- 02
Verify the game files
In Steam: right-click Escape from Tarkov → Properties → Installed Files → Verify integrity of game files. A partial patch is the single most common cause of a game that launches and then fails to connect.
- 03
Restart the whole chain, in order
Game, then your launcher/Steam, then your router. People almost always do the first and skip the third — a stale router NAT table produces exactly the symptom people report as "servers down."
- 04
Rule out a VPN or restrictive network
A VPN fails matchmaking far more often than it fixes it, and so does a corporate or campus network that blocks the UDP ports a game server needs. If you're on a network you don't administer, that's the likely answer.
- 05
If it crashes rather than fails to connect, treat it as a crash
A game that starts and then dies, rather than never connecting, is usually a local fault — most often graphics drivers or overlay software, not the servers.
Escape from Tarkov server status: common questions
Is Escape from Tarkov down right now?
As of 00:52 UTC, 0 players have reported a problem in the last 15 minutes — counted as people, so repeat taps from one person don't inflate it. This page updates on every load.
Does Escape from Tarkov have an official status page?
Yes — Battlestate Games runs a dedicated status page at status.escapefromtarkov.com, and it's the most useful first check before assuming a problem is on your end. It tracks nine services separately (Website, Forum, Authentication, Launcher, Group lobby, Trading, Matchmaking, Friends and messages, and Inventory operations), each with its own operational/degraded/down indicator, so you can tell whether it's just trading that's broken versus a full outage. Because it's a genuine live dashboard rather than an announcement feed, check it first, then cross-reference with the official @tarkov account on X and the Steam news hub for context on why.
Where do Battlestate Games announce wipes and maintenance?
Primarily the official @tarkov account on X and the news section of Battlestate's Steam news hub for app 3932890, which is where patch notes (most recently patch 1.1.5.0) and season announcements like "Leagues are live!" get posted first. Wipes — the periodic resets of PvP character progress that come with major content updates — are Escape from Tarkov's biggest planned-downtime events; expect extended server unavailability and a spike in backend errors right after one goes live while every player's account gets migrated at once. If you're hitting a backend error in the hours after a wipe or big patch, check those channels before troubleshooting locally.
Error 1000: the backend error most tied to wipes →How do server regions and ping settings work in the BSG Launcher?
Since a 2022 change that Battlestate announced directly on the official @tarkov account, players can no longer pick an individual data center — the launcher instead assigns a region automatically based on your geographic location and measured ping, with manual override only available for servers reporting under roughly 150ms. Open the BSG Launcher and use "Change region" to see what's currently available to you. A separate, older BSG-forum thread on this exact question clarifies that your account's registered region (US/EU/other) only gates where you're allowed to open the game from — any account region can still connect to any server the ping check allows.
Do I need a Steam account, a Battlestate Games account, or both?
Both, and that split is the source of a lot of confusion. Escape from Tarkov's Steam listing (app 3932890) launches the same standalone BSG Launcher that non-Steam owners use — Steam doesn't run the game directly. You still authenticate with your Battlestate Games account credentials inside that launcher, separately from your Steam login, so "I can log into the website but not the launcher" (the classic error 206 symptom) or vice versa is a sign the two accounts have desynced, not that either service is down.
Error 206: launcher login failures →Why do backend errors spike right after a wipe or big update?
Every player's profile has to be read, migrated, or reset against Battlestate's backend at roughly the same moment a wipe or major patch goes live, and that load is the most common trigger for the generic "backend error" family (error 1000 and the related "profile data could not be saved" message) as well as connection codes like 0, 206, and 213. Battlestate's own account confirmed exactly this pattern during the November 15, 2025 Steam 1.0 launch, posting that "due to high traffic, some players may experience problems connecting to servers and authorising in the game and launcher" while their technical team worked to stabilise things — the same explanation applies to any later high-traffic event, not just that one launch day.
What error 1000 (backend error) actually means →What's the difference between PvE and PvP servers?
They're feature-identical but run on entirely separate characters, per Battlestate's own PvE expansion page. PvE swaps other players for AI-controlled PMCs and, unlike PvP, is never wiped — your level, skills, weapon mastery, trader standing, and completed quests persist permanently instead of resetting with each season. PvE access requires owning The Unheard or Edge of Darkness edition, or buying the PvE mode separately on Battlestate's site; a PvE raid can also run locally instead of on BSG's servers except on Streets of Tarkov, Reserve (Terminal), and Ground Zero (Icebreaker), or when playing in a group, where server play is forced. If your PMC's PvE and PvP progress don't match, that's expected — they were never the same character.
Is a launch/backend error my fault, or Battlestate's?
Compare what you're seeing against status.escapefromtarkov.com and the @tarkov account first. If a specific service shows degraded there, or Battlestate has posted about high traffic or an active incident, a matching error on your end is server-side and nothing local will fix it — retry later rather than reinstalling. If the status page is clean and nobody else is reporting the same code, the fault is more likely local: a stale launcher cache, a firewall/antivirus rule blocking EscapeFromTarkov.exe or BsgLauncher.exe, or desynced Steam/BSG account credentials. This site's individual error pages give the specific fault call for each numbered code.
Incident history
Auto-logged from player reports over the last 30 days. An incident is a run of hours with at least six different players reporting in each, the same signal the verdict above responds to — so one frustrated player pressing a button repeatedly can never put an incident on this list.
No incidents logged in the last 30 days.