SEED market orders failing or stuck: causes and fixes
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Last checked
September 23, 2026
A market/trade order in SEED fails to complete, gets stuck mid-delivery, or the traded item goes missing entirely.
Also appears as: seed market order failed, seed delivery failed, market orders not working seed game, stuck delivery seed, lost items seed market, seed trade not delivered
Klang has confirmed this directly rather than leaving it to guesswork: a September 11, 2026 dev post titled "An Update On Market Reliability" says the failure rate has dropped from roughly 20% to roughly 4% since Early Access launch, and identifies the remaining causes as setup problems in the simulation rather than a single bug — a full buyer inbox that can't accept the delivery, not enough Seedlings scheduled to haul it, or a hauling Seedling getting incapacitated or killed mid-delivery. Klang also spelled out who's responsible for a stuck delivery at any given moment: the seller owns it until it reaches the Spaceport for a cross-sector trade, and the buyer owns it once it's in the same sector. That means most of this is something you can actually check and fix on your side, not a pure server bug to wait out.
Fix it, step by step
Check inbox and storage space on the side that owns the delivery
Check inbox and storage space on whichever side currently owns the delivery: the buyer for a same-sector trade, the seller until the item reaches the Spaceport for a cross-sector trade. Klang's own post names a full buyer inbox as one of the most common causes of a stuck order.
Schedule enough Seedlings for hauling and keep them alive
Make sure enough Seedlings are scheduled for hauling duty, and that none of them have been incapacitated or killed mid-delivery — Klang lists both as leading causes of orders that never complete.
Update to the current client
Update to the current client. Klang's 0.3.5 patch (September 13, 2026) shipped market and trade fixes as part of the same reliability push described in the September 11 post.
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