Is This Game Down
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Glory To The Heroes server status: is it down?

PvPvE tactical mil-sim shooterby Deaf Tone GamesSteam app 2239670

Operational

No problems reported in the last 15 minutes.

Checked 08:05 UTC · this page is rendered fresh on every load

Glory To The Heroes is in Early Access

The head start is open, so the servers are live and the reports on this page are real players hitting real servers. Queues and login failures are normal in this window and are not the same thing as an outage: a queue means the servers are up and full.

The studio's own status channel: https://store.steampowered.com/news/app/2239670

Report a problem

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Your report is anonymous. We store the category and the time. We do not store your IP address — it is hashed with a secret and today's date purely to stop one person filing fifty reports, and the hash cannot be reversed or matched to you tomorrow.

Glory To The Heroes reports in the last 24 hours

24 hours ago12 hours agonow

0 players reported a problem in the last 24 hours.

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What people are saying

Notes from players in the last 24 hours.

  • Nothing reported here in the last 24 hours.

Players in game

18

Concurrent players on Steam right now. A real outage pulls this number down within minutes, so a normal count alongside a flat report count usually means the problem is on your end.

Source: Steam GetNumberOfCurrentPlayers, cached 60s.

Glory To The Heroes error codes and crashes

Search your error code below, or browse what we've logged so far — each one links to a full page with the exact symptom, whether it's on you or the studio, and the fix steps other players say worked.

Updated November 4, 2026 · 5 error pages logged

All Glory To The Heroes error codes →

About Glory To The Heroes' servers

Glory To The Heroes is a PvPvE mil-sim from Deaf Tone Games (an independent studio based in Kyiv, formerly Spacedev Games), set in the Russian-Ukrainian War and rebuilt around photogrammetry-scanned, real-world battle locations. It entered Steam Early Access on October 9, 2026 at 16:00 UTC, on Windows PC only. The game is entirely self-published; there is no larger publisher standing behind its servers.

Early Access launches with three maps (Fight for Krynky, Chasiv Yar - Canal and Izium Machine-building Plant) and two online structures: Contact, a matchmade mode for 24-48 players, and Operations, a persistent mode built around long-running battles for map control. Online characters keep progression, money, tasks and a stash; offline PvE Training is separate. Deaf Tone Games lists its server regions as EU Central, Ukraine Central, US East and Asia (Hong Kong), and plans wipes alongside major updates.

The first post-launch problem on record is the Day One Patch 0.1.1 (October 10), which the studio says was not auto-installing for some players, leaving them unable to connect to matches until they verify files or reinstall. Announcements go through Steam’s news hub for app 2239670, the official Discord, and Deaf Tone Games’ Telegram channel.

Maintenance, queues, and real outages

Three different things get reported as "Glory To The Heroes is down," and only one of them is an outage. The chart above is the fastest way to tell them apart, once there's data on it:

A real outage

Reports spike hard within an hour, then decay as the problem is fixed. Nobody announced it in advance.

Scheduled maintenance

Reports climb steadily and stay flat for the length of the window, because everyone hits the same wall at the same time and keeps hitting it.

A login queue

Matchmaking/login reports climb while server-connection reports stay low, and a Steam player count (if shown above) holds flat instead of dropping. The servers are up and full, not down — waiting is the only fix.

Announced maintenance would show up at the studio's own status channel or the official Discord before it shows up here.

If it's only broken for you

Most "is it down" moments aren't outages. Work down this list before assuming the servers are the problem — it's ordered by how often each one turns out to be the answer, not by how easy it is.

  1. 01

    Check the report count above first

    It costs nothing and it settles the question. A flat report count means other players are getting in fine, and everything below is worth your time. A spike means it isn't you, and none of it is.

  2. 02

    Verify the game files

    In Steam: right-click Glory To The Heroes → Properties → Installed Files → Verify integrity of game files. A partial patch is the single most common cause of a game that launches and then fails to connect.

  3. 03

    Restart the whole chain, in order

    Game, then your launcher/Steam, then your router. People almost always do the first and skip the third — a stale router NAT table produces exactly the symptom people report as "servers down."

  4. 04

    Rule out a VPN or restrictive network

    A VPN fails matchmaking far more often than it fixes it, and so does a corporate or campus network that blocks the UDP ports a game server needs. If you're on a network you don't administer, that's the likely answer.

  5. 05

    If it crashes rather than fails to connect, treat it as a crash

    A game that starts and then dies, rather than never connecting, is usually a local fault — most often graphics drivers or overlay software, not the servers.

Glory To The Heroes server status: common questions

Is Glory To The Heroes down right now?

As of 08:05 UTC, 0 players have reported a problem in the last 15 minutes — counted as people, so repeat taps from one person don't inflate it. This page updates on every load.

Does Glory To The Heroes have an official status page?

No dedicated status or uptime page has been found. Deaf Tone Games (an independent Kyiv-based studio, formerly Spacedev Games) posts patch notes and known issues through the Steam news hub for app 2239670, its Discord server, and the @sacedevgames account on X — all announcement channels rather than a live status dashboard. That gap is exactly why a third-party tracker like this one is useful for this game.

When did Glory To The Heroes launch in Early Access?

Glory To The Heroes entered Steam Early Access on October 9, 2026 at 16:00 UTC (19:00 Kyiv), at the same moment worldwide, according to Deaf Tone Games' "Global Early Access Launch Times" post on Steam. It is a Windows PC game only, and Steam's store data now lists it as released on October 9, 2026.

Where are maintenance windows, outages or patches announced?

Steam's news hub for app 2239670 is the most consistent channel: the Early Access launch times post, the October 10 "Hotfix - Day One Patch 0.1.1" notes and the October 11 "Update - Patch 0.1.2" notes (performance, bot population, stash and localization fixes) were all posted there. Deaf Tone Games also posts through its Discord (16,000+ members) and Telegram channel (t.me/gtth_official). No scheduled maintenance window has been published.

What server regions does Glory To The Heroes support?

Deaf Tone Games' Early Access FAQ on Steam lists the currently configured server regions as EU Central, Ukraine Central, US East and Asia (Hong Kong). Contact matches hold 24–48 players, and Operations servers hold up to 48 in PvPvE or 24 in PvE co-op. Community and custom server hosting is not available yet.

Will Glory To The Heroes progression be wiped?

Yes, at some point. The studio's Early Access FAQ says "wipes are planned as part of major game updates that alter progression, economy and balance," and that it aims to deliver major updates every 2–3 months, though the sequence and frequency "may evolve." No wipe date has been announced. The offline PvE Training mode is separate and does not carry over online stash, quests or progression.

I can't connect to matches after updating. What do I do?

Deaf Tone Games' Day One Patch 0.1.1 notes (October 10) say Steam was not auto-installing the update for some players and that the issue was being sent to Valve. If you cannot connect to matches and did not receive the update, the studio says to run "Verify integrity of game files" (Library, Properties, Installation) or do a full reinstall.

Can't connect to a match: full steps →

Is the "verifying your profile" loop fixed?

Partly. Patch 0.1.1 fixes Training getting stuck on "verifying player profile" when deploying custom kits, and says connection failures now explain the failed step. A Steam Discussions thread titled "Can't deploy" describes the loop in a match deploy menu; its one reply says deploying only works in PvE, which is that player's account and not confirmed by the studio. Both posts date from October 9, before 0.1.1, and Patch 0.1.2 (October 11) does not mention the loop.

Verifying player profile: what's fixed and what to try →

What was the September 2026 "Server Slam," and did its progress carry over?

The Server Slam was a free, open weekend playtest that ran from Friday, September 18, 2026, 15:00 UTC through Sunday, September 20, 23:59 UTC, announced on Steam's news hub. It opened all three of the game's maps and a pre-alpha build with the Contact and Operations modes. Deaf Tone Games described persistent characters, stashes and vendors as foundations "still actively being developed" in that build, and has not said whether Slam progress carried into Early Access, so don't count on it.

Crash on launch reports →

What platforms and crossplay does Glory To The Heroes support?

PC only, via Steam (Windows; Steam's own platform data lists no macOS or Linux support). No console version has been announced, so crossplay isn't applicable at this stage. The store page's Early Access FAQ notes a planned Steam Playtest feature will persist into Early Access as an "Experimental" build track for testing future updates.

Is there a real, official Glory To The Heroes Discord?

Yes — a Discord invite (discord.com/invite/zmzkh7rdH3) for the "Glory To The Heroes™" server appears both directly in search results for the game and in third-party server listings, with a member count in the mid-16,000s cited consistently across those listings. Deaf Tone Games directs playtest participants there for teammate-finding, dev Q&A and instant notice of new regions or builds going live.

Incident history

Auto-logged from player reports over the last 30 days. An incident is a run of hours with at least six different players reporting in each, the same signal the verdict above responds to — so one frustrated player pressing a button repeatedly can never put an incident on this list.

No incidents logged in the last 30 days.

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