
Gravebound error codes and crash fixes
Every error, crash and connection failure we have a fix for, one page per code. Before the fix, each page says whether the problem is your machine or the studio's servers — because if it's theirs, no amount of verifying game files will help, and the only useful answer is whether it's happening right now.
2 pages · last checked October 12, 2026
Things you can fix
Crashes, install faults and driver conflicts. Find your symptom, work the steps in order, stop when it launches.
None logged yet — check back as reports come in.
Things you cannot
Queues, capacity limits and login failures. These are server-side — every page below links back to live status rather than a fix you can perform yourself.
Gravebound crashes to the main menu when a squadmate joins
A co-op lobby crashes back to the main menu within seconds of a squadmate joining — not a full application crash, just an abrupt return to the menu. It happens consistently for one specific player while their squadmate, on a different connection, plays the same session without any issue.
Gravebound sent back to login screen when a match starts
A group is found and the match is about to start, then the game drops you back to the login screen or main menu. Players say the failed connect cost them their crystals and weapon and armor upgrades.
How these are graded
Every fix step carries a label. Confirmed means players demonstrably got back in with it, or the studio said so directly.Reported means it worked for some people and not others. Unconfirmed means it's circulating and there's no evidence either way yet. The distinction is the point — a page that lists five fixes with equal confidence costs you an evening.